Our goal is that our children and grandchildren will be able to continue playing new LBA adventures in the years to come. We strongly believe in a bright future LBA and think this is the best choice to ensure this future. I know some of you may be very sad to hear that we won't be creating the Genesis of the Stellar Entity. We want to attract a wider audience and share the wonderful world, iconic characters and story with as many players as possible, so that more Twinsunian adventures can be created. With the new studio, we do not want to end the series. The script was a first draft written to end the series. When we started the discussion with Fred, Samantha (our new writer) and Ben about the new game, we quickly realized that the third game we initially wanted to make - the Genesis of the Stellar Entity - would be strange to make. I took the leap of faith and we created the studio with Ben and Gwen for this new adventure, with Fred’s support.Īs a new studio, the objective is to build a strong IP around LBA and not just make LBA3. His vision as a LBA fan, his business strategy as an entrepreneur and his genuine interest in doing what's best for the IP, convinced me that we could do something great together. In the beginning of 2021, a true fan (that would be Ben) came knocking at the door -virtually. This makes marketing and publicity around LBA all the more challenging.Īt this point, I had only one dream: find the best opportunity to make a winning comeback with LBA. The latest release in this universe dates from November 2020 and is called Sackboy: A Big Adventure, which is one "Little" away from Little Big Adventure. When Playstation exclusive Little Big Planet arrived - a much bigger IP with a larger audience and fame - "Little Big" became more and more associated with this IP instead of LBA. Over the years LBA slowly began to fade to the background. The sad truth is that the community - while active and loyal - is too small to build a game release on. It appeared very fast that no major publisher would be interested in LBA. Sadly, this mobile port was not the success we hoped for, and so we didn't do the second one. In 2012 I published the LBA1 and LBA2 on GoG and worked with DotEmu to release LBA1 on iOS and Android. After this experience I wanted to try to make a comeback for LBA and I managed to buy back the IP from Delphine Software. I decided to launch my own studio - Little Worlds - that was active for the following 10 years. When Dreamcast ended, we had to close the studio. The rights of LBA remained the property of Delphine Software, the holding company behind Adeline. At No Cliché, the focus was to work only on new IPs for the Dreamcast. Games similar to little big adventure software#My name is Didier Chanfray, and I am one of the co-founders of Adeline Software International in 1993 along with Frédérick Raynal and Yaël Barroz.Īfter releasing Little Big Adventure, Time Commando and Little Big Adventure 2, the team at Adeline Software launched a new studio - No Cliché - financed by Sega.
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